A vision app as a simulated computer opponent
How do you get a robot to play "Rock, Paper, Scissors"? Sebastian Trella - robotics fan and blogger - has now come a decisive step closer to solving the puzzle. On the camera side, he used IDS NXT, a complete system for the use of intelligent cameras. The system covers the entire workflow from capturing and labelling training images to training the networks, creating apps for evaluation and actually running applications. In part 1 of our follow-up story, he had already realised gesture recognition using AI-based image processing and thus also trained the neural networks. The further processing of the recognised gestures could be done by means of a specially created vision app.
Further processing of the analysed image data
The app forms the second phase of the project and - generally speaking - is intended to enable players to play against a simulated computer opponent. It builds on the trained AI and utilises its results. In the process, it places the AI opponent, who randomly "outputs" one of the three predefined hand movements and compares it with that of the player. She then decides who has won or whether there is a draw. The vision app is therefore the interface to the player on the computer monitor, while the camera is the interface for capturing the player's gestures.
The app was created in the cloud-based AI vision studio IDS lighthouse, as was the training of the neural networks. The block-based code editor, which is similar to the free, graphical programming environment Scratch, among others, made it easy for Sebastian Trella: "I was already familiar with vision app programming with Scratch/Blockly from LEGO® MINDSTORMS® and various other robotics products and I found my way around immediately. The programming interface is practically identical and I was therefore already familiar with the required way of thinking. Because whether I'm developing an AI-supported vision app on an IDS NXT camera or a motion sequence for a robot, the programming works in exactly the same way."
"Fine-tuning" directly on the camera
However, Trella was new to displaying text on images: "The robots I've programmed so far have only ever delivered output via a console. Integrating the output of the vision app directly into the camera image was a new approach for me." He was particularly surprised by the ability to edit the vision app both in the cloud and on the camera itself - but ultimately also by how convenient it was to develop on the device and how well the camera hardware performed: "Small changes to the programme code can be tested directly on the camera without having to recompile everything in the cloud. The programming environment runs very smoothly and stably." However, he still sees room for improvement when debugging errors on the embedded device - especially with regard to the synchronisation of the embedded device and cloud system following adjustments on the camera.
Trella discovered a real plus point, which he said he found "great", on the camera's website interface. This is where you will find the Swagger UI - a collection of open source tools for documenting and testing the integrated REST interface - including examples. That made his work easier. In this context, he also formulates some suggestions for future developments of the IDS NXT system: "It would be great to have switchable modules for communication with 3rd party robot systems so that the robot arm can be "co-programmed" directly from the vision app programming environment. This saves cabling between the robot and camera and simplifies development. Apart from that, I missed the import of image files directly via the programming environment - so far it has only been possible via FTP. In my app, for example, I would then have displayed a picture of a trophy for the winner."
"Building the vision app was great fun and I would like to thank you for the fantastic opportunity to "play" with such interesting hardware," says Sebastian Trella. The next step is to take a closer look at and try out the options for communication between the vision app and the robot arm. The virtual computer opponent should not only display his gesture on the screen - i.e. in the camera image - but also in real life through the robot arm. This step is also the last step towards the finished "rock, paper, scissors" game: The robot is brought to life.
To be continued...
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